And characters in each game both have faces. For example, the button placement in Crusaders of Light is similar to the one in Diablo: Immortal. “Blizzard, in partnership with NetEase, has built Diablo Immortal from the ground up for iOS/Android.”įans are basing the reskin claim on just a few things. But Blizzard provided the following statement to USGamer. The comparisons to Crusaders of Light may also be part of an overall reaction from the core community that can charitably be described as “disappointed.” In mid-October, Blizzard sought to tamp down expectations for a major Diablo announcement, shortly after fans noticed a much bigger presence in this year’s BlizzCon schedule than it had in 2017.I’ve reached out to Blizzard and NetEase to ask about the relationship between Diablo: Immortal and other NetEase gamers. Obviously, the art styles are different, and in the announcement opening BlizzCon 2018’s keynote today, designer Wyatt Cheng touted the game’s setting between Diablo 2 and Diablo 3 as an opportunity to expand the Diablo canon. Diablo: Immortal’s monetization structure hasn’t been confirmed.Ĭrusaders of Light currently has five playable classes Diablo: Immortal is showing three at BlizzCon 2018 (Barbarian, Wizard and Monk) with six for the full game announced (Necromancer, Demon Hunter, and Crusader are the others). It’s a free-to-play game where microtransactions can improve character stats, and currency can be purchased and then used in an auction house, among other things. But the user interface comparison, at least, is correct.Ĭrusaders of Light is also available on PC ( via Steam) where user reception has been mixed. Polygon has played Diablo: Immortal at BlizzCon 2018 and will have impressions coming soon.
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